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Why do not the graphics of the gameplay reach their cinematic level?

Why do not the graphics of the gameplay reach their cinematic level?

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Game graphics are one of the luxuries that players focus on so much. As time goes on and generations follow, graphics become a key part of the experience as the technology and hardware capabilities of these games progress, but many still wonder why the difference between the actual game and the movies you get and why Do not the games reach that level?

Also, many people wonder why the graphics quality of the release is lower than what we see in the game reviews published before the release? In this article, we will tell you in a simple and quick way about the difference between what we see in film shows, play shows and the actual game.

Games trailers are not interactive content in the sense that the conditions that apply to games do not apply to those presentations are images or frames relay at a fixed rate and these offers require time and effort to work on them and access to the quality we see.

Usually, companies and development teams commissioned an outside studio to work on film shows. These studios are often specialized in visual content, film production and films. These shows do not use the game engine even though they require some effort from the studio. It will not require an effort of processors to display on the screen.

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Games trailers usually come from inside the game engine, making some people think it is an actual part of the game but not exactly. Many of the game reviews we get are from inside a demo taken from a certain part of the game and sometimes we see particles that are not in the final product The device in which the game is played processes many of the elements in the game environment. Only partial processing is done, allowing the rest of the processing power provided in this part to be used only to give it a higher resolution or a more stable frame rate.

Also, the game engine is able to provide many characteristics and effects that are difficult to put in the final product, but these characteristics are used frequently in the reviews of the game is ultimately a marketing content intended to show the product in the best possible way and the engine is able to separate artificial intelligence, Predetermined to focus on improving the technical appearance of the most visible elements and the focus of the viewer more than others and sometimes put scenes recorded movies previously that appear to the player like real game shots!

The final game is a fully interactive experience that can not be manipulated or modified by the player. Here the differences between the actual product and its marketing content are shown. The device that runs these games loads and plays a huge or complete part of the game to ensure direct and seamless navigation between regions We usually notice the difference between the marketing content and the final game in the Open World Games.

Linear games usually have better graphics than others because all the regions and particles the player undergoes have been pre-installed by the home or PC while viewing the download screen and the amount of items displayed less than others, providing more space to improve the overall technical appearance.

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Access to the level of cinema shows is not impossible, but it is not easy to apply. It also requires very expensive technical equipment. Although there are some tricks and techniques that improve the general appearance of the games while reducing the pressure on the technical equipment over time, the noticeable difference still exists. Something similar or nearby even with the rise in prices of home appliances or the development of PC hardware.

Access to the technical level we see in the presentations from the game engines may be closer to reality, but the other is not easy and sometimes the development teams aspire to provide the visual content and beautiful effects that we see in those presentations, but the team face the truth in the end and some sacrifices to maintain performance Rather than providing an astounding technical level with many technical problems and confusion in overall performance.

In the end, did not the technical appearance become too necessary? Many of the special experiences we get are still working at 30 frames to give a cinematic feel to the experiment. We will find that these experiments will not be the same if they work at 60 frames. Some experiments offer a very modest or simple technical level but are extremely enjoyable. Somewhat satisfactory. Do we aspire to better graphics over time or focus on getting more fun experiences?



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